Tower of trample cg
When flying, they can rotate so rapidly as to cause a whirlwind, like that created by an air elemental, for one minute. The radiance surrounding an ophan grants Lawful creatures the regenerate special ability, and deals 3d6 points of fire damage per round (double to undead) to non-lawful creatures.Īn ophanim on the ground can trample a creature by rolling over it, dealing 6d6 points of damage. In this manner, the ophanim are used as chariots, or mounts, by other angels and lawful deities. The space within the ophan’s wheels can be occupied by another creature, usually an angel. The rim of the outer wheel is covered with hundreds of eyes, and the entire angel is wreathed always in divine radiance that heals the good and harms the wicked. They appear as beryl-colored wheels within wheels. Ophanim, also called Thrones and Elders, are living symbols of justice and authority (and just authority). , teleport without error, thought shield., read magic, remove curse, remove fear, resist cold, restoration., polymorph any object, psionic blast., detect evil, detect magic, disintegrate.
The gold dragon head of a cherub can, three times per day, breathe forth a 60′ long cone of fire that deals 6d6 points of damage, or a similar cone of weakening gas that has the same effect as a ray of enfeeblement. The dragonne head of a cherub can, four times per day, emit a powerful roar that forces all within 120′ to pass a saving throw or fall unconscious for 1d4 rounds. They guard the passages from the Astral Plane to the upper planes, keeping fiendish beings out.
Called great, mighty and blessed, they appear as huge shedu with four wings and four faces, those of an angel, a dragonne, a gorgon and a gold dragon. The cherubim are the second highest in rank among the angels, after the solars. , detect evil, detect magic, dimensional anchor, dispel magic, earthquake., cure blindness/deafness, cure disease., change self, commune, comprehend languages, control weather.SD-Immunity (cold, electricity, fire, energy drain, magic missile, mind effects, petrification, poison, surprise and trap the soul), see invisible creatures, discern lies, protection from evil II and true seeing always active SA-Magic use (cleric spells, up to 9th level)
#TOWER OF TRAMPLE CG LICENSE#
Image to the right of a cherub in humanoid form by Martin Harris, used under the Creative Commons license At the end of this article, I’ll talk about what I’ve just released, what I’m about to release, and what I’m going to try to release in 2018. These are the kinds of folks you just don’t want to mess with, especially if you’re chaotic. Among these concepts are three angels, the cherubim, seraphim and ophanim. You know the sort of thing – monster concepts I just haven’t had time to flesh out. I’m currently working on Blood & Treasure Monsters II, which involves fleshing out a few monster notes I’ve accumulated over the years.